Shen Zhuoran (Zhuoran is the first name) is a Founding Scientist at a stealth startup on RSI and AI Scientists. He believes rollout efficiency for RL is a bottleneck challenge for RSI and other long-horizon, high-cost/high-complexity tasks and works on innovative RL recipes to address this issue.
He was most recently at xAI, working on agentic grading, self-play, and large-scale coding RL, including leading the potentially largest-scale agentic grading RL run at the time. Previously, he worked at Augment Code on coding model pre-training, post-training, and harness engineering, which reached state-of-the-art performance on coding pre-training benchmarks and SWE-bench Verified. Early in his career, he worked on early linear attention mechanisms and Transformer-based vision foundation models during his Google AI Residency.
He holds a BEng in Computer Science from The University of Hong Kong with First-Class Honours and the top-1 GPA in the Class of 2019.
Education
The University of Hong Kong, Hong Kong
- Sep. 2015 - Jun. 2019.
- Bachelor of Engineering in Computer Science.
- GPA: 3.85/4.30. Standing: 1/111.
University of California, Davis, Davis, CA, United States
- Sep. 2017 - Dec. 2017.
- Bachelor’s Reciprocity Student in Computer Science.
- GPA: 4.00/4.00.
Work Experience
xAI, San Francisco Bay Area, United States
- Sep. 2025 - Present.
- Member of Technical Staff
- Working on Grok and Grok Code post-training for reasoning and coding.
Augment Code, San Francisco Bay Area, United States
- Dec. 2023 - Sep. 2025.
- Research Scientist
- Lead Augment’s code LLM pre-training, matched state-of-the-art performance (DeepSeek-Coder).
- Post-trained several component models of Augment’s state-of-the-art enterprise coding agent. An open-source version reached no. 1 on SWE-bench Verified.
Cruise, San Francisco Bay Area, United States
- Jan. 2023 – Dec. 2023.
- Senior ML/Robotics Engineer, Behaviors Data, AI • Established a continuous training mechanism for Cruise’s planning models. • Lead an ML-based solution for misbehaviors around emergency vehicles.
Pony.ai, San Francisco Bay Area, United States
- Nov. 2021 - Oct. 2023.
- Software Engineer, Prediction Department • Lead the motion prediction module’s transition from heuristics to end-to-end deep learning.
Google, Seattle, United States
- Oct. 2019 - Aug. 2021.
- AI Resident, Google Brain, Google Research
- Proposed an early Transformer arhictecture for computer vision, the global self-attention networks (GSA-Nets). Details in Research Experience.
- Worked on zero-shot detection using image-text pretrained Transformers. Collaboratively proposed vision Transformer for open-world localization (OWL-ViT). Details in Research Experience.
Tencent, Shenzhen, China
- Jul. 2019 - Sep. 2019.
- Research Intern, Applied Research Center, Platform and Content Group
- Proposed a linear attentive memory mechanism for video understanding, the global context module. Details in Research Experience.
SenseTime, Hong Kong
- Jun. 2017 - Jun. 2019.
- Research Intern, Intelligent Perception and Services Team, Smart City Group
- Proposed one of the first linear-complexity attention mechanisms, efficient attention. Details in Research Experience.
Memberships
Awards
- Dean’s Honours List 2018-2019, Faculty of Engineering, The University of Hong Kong
- Dean’s Honours List 2017-2018, Faculty of Engineering, The University of Hong Kong
- Dean’s Honours List 2016-2017, Faculty of Engineering, The University of Hong Kong
- Dean’s Honours List 2015-2016, Faculty of Engineering, The University of Hong Kong
- Dean’s Honor List, Fall Quarter 2017, College of Letters and Science, University of California, Davis
- YC Cheng Engineering Scholarship, 2017, Faculty of Engineering, The University of Hong Kong
Programming Contests
- First Runner-up, ACM-HK Programming Contest 2017
- Second Runner-up, ACM-ICPC Hong Kong PolyU International Invitational 2017
- Second Runner-up, hackUST 2017 Radica Challenge
- First Prize, National Olympiad of Informatics in Provinces (China) 2014
Research Experience
Vision Transformer for Open-World Localization, Google
- Dec. 2020 - Aug. 2021.
- Supervised by Dr. Mostafa Dehghani, Senior Research Scientist, Google Brain, Google Research, Google.
- Worked on vision Transformer for open-world localization (OWL-ViT), a simple zero/few-shot detection framework that transfers from image-text pretraining.
- Set a new state-of-the-art for one-shot detection by a wide margin.
- Published a paper at ECCV 2022.
Global Self-Attention Networks, Google
- Dec. 2019 - Oct. 2020.
- Supervised by Dr. Raviteja Vemulapalli, Senior Research Scientist and Dr. Jia Xuhui, Senior Software Engineer, Google Research, Google.
- Proposed global self-attention networks (GSA-Nets), one of the first to use efficient attention mechanisms to fully replace convolution for computer vision applications.
- Demonstrated superior trade-offs for accuracy vs. parameters, computation, and latency over CNNs.
- Shared a preprint on arXiv.
Global Context Module, Tencent
- Jul. 2019 - Sep. 2019.
- Supervised by Dr. Shan Ying, Director of Applied Research Center, Platform and Content Group, Tencent.
- Proposed the global context module, which effectively and efficiently propagates information through an arbitrarily long video with constant complexity w.r.t. video length and linear complexity w.r.t. resolution.
- Developed the first real-time video object segmenter that has state-of-the-art accuracy.
- Presented a first-author paper at ECCV 2020.
Efficient Attention, SenseTime
- Sep. 2018 - Jun. 2019.
- Supervised by Dr. Yi Shuai, Research Director, SenseTime.
- In collaboration with Dr. Li Hongsheng, Assistant Professor, Multimedia Laboratory, Chinese University of Hong Kong.
- Proposed efficient attention, which reduces the memory and computational complexities of the attention mechanism from quadratic to linear.
- Demonstrated significant improvement in performance-cost trade-offs on a variety of tasks including object detection, instance segmentation, stereo depth estimation, and temporal action localization.
- Presented a first-author paper at WACV 2021.
Visual Embedding of Chinese, Bachelor’s Final-Year Project
- Sep. 2018 - Apr. 2019.
- Supervised by Dr. Kwan-Yee Kenneth Wong, Associate Professor, Computer Vision Group, The University of Hong Kong.
- Designed OceanText, a novel character embedding algorithm for Chinese that extracts a semantic embedding from the image of a Chinese character with a convolutional neural network.
- Developed a PyTorch embedding library. Reduced single-GPU training time from 82 days to 28.1 hours compared to existing open-source implementations.
- Significantly improved accuracy for word similarity estimation from character embeddings for Chinese.
Teaching Experience
Software Engineering, Teaching Assistant
- Jan. 2019 - May 2019.
- Assisted George Mitcheson, Guest Lecturer, Department of Computer Science, The University of Hong Kong.
- Developed a Django server as the external HR server for student projects and deployed it to Heroku.
- Answered questions from and held consultations with students on Git, the Unified Modeling Language, and software design and engineering principles.
Personal Projects
- May 2018 - Oct. 2019.
- Personal open-source project.
- Developed the 2nd most popular PyTorch template on GitHub with 190+ stars and very high code quality.
- Sep. 2016 - Nov. 2016.
- Course Project, Virtual Worlds, Real Bodies, The University of Hong Kong
- Built a maze runner game for virtual reality. Used Unity as the game engine and SketchUp for 3D modeling.
- The game is set in a dystopian future where the entire globe become similar to the former Kowloon Walled City. The game aims to arouse players’ awareness about the quality of life in a modern metropolis.
- Jan. 2016 - Mar. 2016.
- Course Project, Introduction to Computer Science, The University of Hong Kong
- Developed a Super Mario-like game. Used Scratch as the development platform.
- The game sets on the day of the final exam of the very course, making it highly immersive for classmates. It features extremely counter-intuitive traps, making it very fun to play.
Publications and Preprint
- M. Minderer, A. Gritsenko, A. Stone, M. Neumann, D. Weissenborn, A. Dosovitskiy, A. Mahendran, A. Arnab, M. Dehghani, Shen Z., X. Wang, X. Zhai, T. Kipf, N. Houlsby. (2022). Simple Open-Vocabulary Object Detection with Vision Transformers. ECCV 2022.
- Shen Z., Zhang M., Zhao H., Yi S., Li H. (2021). Efficient Attention: Attention with Linear Complexities. WACV 2021.
- Shen Z., I. Bello, R. Vemulapalli, Jia X., Chen C.-H. (2020). Global Self-Attention Networks for Image Recognition. arXiv: 2010.03019.
- Li Y.*, Shen Z.*, Shan Y. (2020). Fast Video Object Segmentation using the Global Context Module. ECCV 2020. *Equal contributions.
Patents
- Shen Z., Wu Y. (2026). Processing Method for Vehicle Driving Data, Relevant Devices, Computer Equipment, and Storage Media. CN Patent CN115465290B. Beijing, China: China National Intellectual Property Administration.
- Shen Z., Zhang M., Zhao H., Yi S., Yan J. (2021). Method for Obtaining Attention Features for Neural Networks, Relevant Devices, and Storage Media. CN Patent CN109635926B. Beijing, China: China National Intellectual Property Administration.
- Shen Z., I. Bello, Jia X., Chen C.-H., R. Vemulapalli.
- (2025). Computing System, Method and Medium for Modeling Dependencies. CN Patent CN115885289B. Beijing, China: China National Intellectual Property Administration.
- (2023). Modeling Dependencies with Global Self-Attention Neural Networks. European Patent Application EP4154185A2. Munich, Germany: European Patent Office.
- (2021). Modeling Dependencies with Global Self-Attention Neural Networks. Int’l Patent Application (PCT) WO2020257812A3. Geneva, Switzerland: World Intellectual Property Organization.
Non-Professional Experience
Urumqi Middle School Student StarCraft II League (UM3SL)
- Jun. 2012 - Oct. 2012
- Organizer, commentator
- Organized an online e-Sport tournament for StarCraft II. Promoted the tournament on online forums. Set up broadcasting infrastructure on own3D.tv and ZhiboBox. Commentated and broadcasted the games.
- 8 players from 6 schools joined. The tournament finished after a group stage and a top-four playoff.
Skills
- Programming: Python, C++, Shell script, Markdown, LaTeX
- Technologies: TensorFlow, Keras, PyTorch, NumPy, OpenCV, Horovod, Slurm, Git, Bazel, Django
- Hobbies: e-sports, StarCraft II, Karaoke
- Languages: Mandarin Chinese (native), English (working proficiency, TOEFL 116)